

The maximum save file limit is roughly 65-70 manual saves and once reached, ABSOLUTELY MAKE SURE YOU DELETE OLD SAVES!!!! Otherwise you may not notice the game stops saving if you aren't paying attention. There is also a backup quick save for safety. I will be using skill points as needed to boost skill levels in order to either progress through a quest and/or meet a favourable skill check to help us move along and/or progress towards an achievement.ĭisco Elysium also uses the standard save system, with an additional quick save that overwrites the previous quick save for convenience. Skill points will slowly trickle in as we progress through the game, in fact, we don't get many until we make quite a bit of progress during the first day to make sure we are meeting achievement requirements. I repeat, DO NOT spend skill points unless I say to do so. With that said, this guide is based off a very specific character build that utilizes clothing skill boosts in game to meet skill check requirements, and only spends skill points when mentioned. Each day starts between 7:30 am - 8:00 am and most npc's in game start to sleep at 22:00 pm, varying with each npc. This may not seem like much, but dialogue is very heavily focused in this game and days will start passing by pretty quickly while following the guide. This game also features a day/night cycle, with time only advancing when we actively speak with npc's in game, each dialogue chosen advances time by about 21 seconds. There are many of these in the game, some are active skill checks that you must select, others are passive that happen automatically - these can pass or fail and you will see this reflected in the dialogue box. Skill checks are a requirement that acts like a locked gate if you have the proper skill level, then that gate is unlocked for you. We will be using clothing extensively to boost skills to the required levels to meet certain skill checks or allow dialogue to be heard. This game features clothing that acts like equipment in similar RPG's, providing skill boosts to the stated skill and that also sometimes lowers another skill. Tasks are exactly like a journal in any other RPG, designed like quests, they can be both main or side quests. However, this is very anti-achievement focused due to certain skills needing high enough ranks in order to unlock certain dialogue, updating tasks in game or most importantly, unlocking achievements. This game features a character creation tool to design your detective in a way you feel like playing. We will do the vast majority of the achievements in the first playthrough, making our second playthrough just cleaning up the last few by making alternate choices and trying to get through as fast as possible. Two playthroughs are required due to just a few conflicting achievements that interfere with each other.
DISCO ELYSIUM BEGINNER TIPS FULL
Therefore, playing in a very specific way, with a very specific build, using very specific conversation choices, we can gain every achievement in just two full playthroughs. This game has lots of achievements, with all but one being actually missable. While the game highly encourages playing at your own leisure to find your way through the game, playing through any and all kinds of dialogue to mould your detective in a path of your choosing, this presents many problems.
